Garren Bronson

Description
A strong and tall human Paladin whose skin has a red tint due to the spell placed upon him by the dragons.

Accent and Personality
Garren Bronson is a devoted paladin of Mano, god of War. He is naturally protective, and his years of military service will make him instinctively guard the PC from the dangers they face in the outside world. He is compassionate and insightful, and desires to inspire courage and confidence in those around him. If the PC is nervous or frightened, he will attempt to comfort them and assure them of their safety, even in the face of readily apparent danger. Garren will not hesitate to risk his life in protection of the PC. He should remain near the PC’s Amulet of Binding or be returned to his crystalline state.

Accent
Strong Warrior

Backstory
''Note to DM: Garren himself is unaware of this history, but we thought it would be helpful to have something to work from as your campaign and storyline move forward. Though he doesn’t remember many of these events, he has still been shaped by them, and they are part of his character. Ideally, Garren will slowly regain his memories and be able to share them with the PC.''

''One of the advantages of Garren not having very many memories is that it creates lots of opportunities for the player, through the PC, to fill in details about the shared world. All of it is new to Garren, and so the player can speak customs and personal or national histories into being during their conversations with the paladin.''

''As his memories return, Garren may choose different paths for himself, especially because he feels a responsibility to protect the PC. Though in some ways his division between good and evil or conception of justice is rather black and while, he is also wise, thoughtful, and intelligent, and will make a great companion for helping the PC adapt to a life of adventuring.''

Back in the years preceding the Dragon wars, when the deities sensed a shift among themselves and in the balance of power, select warriors joined the gods’ Chosen to further the causes of goodness and justice, the highest callings of their loyalty. These positions of honor exempted the soldiers from a responsibility to a city or nation-state, calling them far from home to engage in epic deeds, risking their lives for the fate of the world.

One such soldier grew up on a farm located in the distant outskirts of a prosperous city that no longer exists. The owners, Erdin and Bratis, took in orphan children who would otherwise fall victim to the more unsavory parts of the city and taught them to till the land and provide for themselves and their neighbors. No one knew the

history of the young boy who was brought to their door one chilly night; he seemed as though he had experienced some sort of trauma, and all he could communicate was his name, Garren.

In his later years as a hero, when given the chance to address cheering populaces, he would return to that initial kindness he had been shown by the two men and encourage others to follow their example. Their lack of selfishness saved his life, allowing him to save many others; this was the foundation of his understanding of law and justice.

In Garren’s early adolescence, the struggles between the light and dark races intensified. Erdin and Bratis, in service to their city, turned their barn into a hospital for wounded soldiers. Garren was enchanted by the battle-hardened men he met, though later he would look back and realize they had only been a few years older than he was at the time. As the battlefields grew ever larger, the recruitment ages decreased, leading to Garren being drafted into a regiment when he was fifteen. He assured his adopted parents that he would be careful, and they watched him striding off to his training camp, unable to shake the feeling that he would never return.

Being naturally tall and strong and hardier still from the labor on the farm, Garren quickly made an impression on his commanders. There was a knowing depth behind the boy’s eyes; he had seen and understood much more of the world than his sheltered peers. One promotion followed another, and after a few short years, Garren was made the captain of his own unit. Even better, his first mission would be to return to the city of his birth to protect it from ever-looming threats from the outside.

But the leaders and strategists had once again misunderstood Dega's message, believing that the city would face its greatest challenge from afar rather than within. Politicians turned against one another, priests betrayed their congregations, neighbors falsely accused one another of crime and absconded with all the family’s valuables in the night.

In Garren’s home, among Erdin, Bratis, and all the children he had regarded as friends and siblings, who looked up to him as their mentor, the deceit took a particularly unfortunate turn. Whether the warriors were bewitched, secret agents, or traumatized beyond discernment, Garren’s parents had been right about him not being able to return home; they had just wrongly guessed the reason.

One night, as tempers flared throughout the city, several of the wounded soldiers turned on their fellowes, creating in-fighting and panic that spread across the farm. The braziers burning in the barn to provide comfort to the weary and wounded in the hours of darkness overturned in the fray, igniting the hay and wood and quickly engulfing the structure. The flames spread across the late summer grasses, dried by the sunny days leading into harvest, and lit the main house and outbuildings as well. Bratis was killed ushering children out of one of the structures when a beam fell and crushed him from above.

Erdin, in his dismay searching for his partner, failed to discern that the soldier running at him was not fleeing in terror but sprinting in anger. He turned to show the panicked man the way to safety but was cut down instead. Judging by the footprints, many of the children survived, but the trails to them were lost in the unrest and riots of the city.

Garren returned a few days after the worst of the turmoil subsided. He had pushed his regiment to travel ever faster the last few days on the road, concerned, like his soldiers, that their messages were going unanswered. Even if they had known, they would have been too far away to make it back in time, but such facts proved little comfort.

In his anguish at the destruction of his home and all those he held dear, those he had sworn to protect, Garren threw his helmet to the side, crying out as he fell to his knees in frustration. That day, his sword clutched between his hands, his only remaining support, he swore to the gods that if they would allow him, he would enact vengeance on his foes.

The men surrounding him saw a beam of light engulf their leader, so bright they had to shield their eyes and could only just make out his silhouette. Garren, however, witnessed his sword burst into flames and felt himself swell with power. The symbol of a Red gauntlet for the right hand emblazoned itself on his shield, covering over the flag of his region—Mano had accepted the warrior’s oath and would aid him on his quest.

The young paladin grew in power, so much so that he surpassed his mentors in record time. His intuition was keen for discerning the greatest threats to the forces of the light, but no amount of success was enough for the raging spirit within the warrior. No amount of good could absolve him of the debts he laid against himself.

At the height of his own ability, when he was a legendary fighter almost on par with the gods themselves, a clever series of traps were laid before Garren, one of several victims of such schemes. The dragons unable to defeat these warriors outright as that would only serve to make them martyrs or invite a show of mercy through resurrection by the gods on their side. Instead, the dragons proposed, they would separate the heroes from their souls, making it impossible for them to be resurrected.

Garren was led through a series of dangers, all the while believing he was growing closer to one of the head lieutenants of his enemies. The men and women serving beside him died off one by one to the forces surrounding them until only Garren himself was left. His might weakened and energy spent over the days tracking his prey through the mountains, he fought powerfully and bravely, but it was not enough. However many he struck down, more would take their place. In the final moments of the battle, they taunted him to call down his god, to cry out for aid that he might be avenged or saved. His oath called him to protect and defend the greatest good, and his faith placed Mano above himself. And so Garren stopped, giving himself over to his enemies that his deity might continue on and not be caught up in the battle. The dragon priests worked their magic and froze Garren in red crystal and sealed the spell with a key a powerful amulet. They then sealed the paladin in a tomb of ice. In the dragon wars the dragons were eventually defeated and pushed back and the amulet sealing Garren in his tomb was gifted by the victor of a battle over the dragon priest to a family of nobles in Vala and passed down to a certain Analista.

Stat Block
See Game Master 5.