Artificer's Guilds

These guilds are each presided over by a guild master. This guild master issues regulations for the guild and holds guild meetings. Each guild member can take on an apprentice and teach them. Their training is only complete after the guild master or one of his representatives as tested the apprentice.

Alchemists' Guild
Third guild to join the Artificer ranks. Includes all those involved in the creation and brewing of magical potions.

Smithys' Guild
The first guild to be created in Bholdor. Includes those who make normal unenchanted weapons.

Enchanters' Guild
This is the second guild to develop and in includes those who enchant magical objects. This is the wealthiest guild in Bholdor.

Tinkerers' Guild
This guild is the most recent guild to be created. Includes those developing new technologies. There is a rumor some have developed a machine that can fire a projectile like a spell but one anyone can use.

Artificer League of Defense
This league's guild master is the Artificer General.