The Crippled Fawn Inn & Boarding

Description
The inn is the tallest structure in town save Waukeen’s Temple, visible from the road and a welcome sight to weary travelers. The lower level boasts a beautiful courtyard and garden with several generously-sized suites for those looking to pay a bit extra. The rooms on the top floor are more modest, though still comfortable. Light, airy fabrics compliment the sawn-wood floors and white walls of the town’s finest establishment.

Location
Duskhollow

Important NPCs

 * Melusine Villeta—owner
 * Deni Tumble- Patron

Menu

 * Players can secure a pleasant room here for 7 silver. Rooms include a bath and light breakfast.

Important Quests

 * ENCOUNTER- Deni and 2x Bandits (MM page 343) This can be inserted wherever seems convenient for your game. Beyond the usual enjoyment and experience of a combat, this encounter can set up a helpful ally for the PC’s raid on the temple and/or the magistrate’s house. If the PC does not need a rogue, this would still be an opportunity for them to practice using non-lethal force while subduing an enemy. The encounter might also create an ideal opportunity for the PC to meet Bertrand, the magistrate’s assistant and nephew, who can then introduce them to the town’s most powerful politician.

If Garren and the PC decide to intercede, refer to the stats in Appendix B for the two poachers (Bandits MM page 343 or see Appendix B), Deni, and Garren. Ideally the party will not kill the poachers outright as they are in a civilized area with governing laws. Once they are below half health, the two men may try to run away without the sack Deni is carrying. At the end of the encounter, Deni will tell them why she was running away (see below), and Bertrand, an assistant to the magistrate, will emerge from his office to thank these keepers of the peace. He will be thrilled to offer them another law-enforcement mission; see “Magistrate’s Home and Hall” below. When Bertrand appears, Deni will scamper off, not wanting to interact with him. If Garren and the PC fail to intercede, the two poachers will steal the small purse and food she’s carrying along with a pouch she’s hidden about her person and push her to the ground before running away with her goods. See Deni’s explanation below if the PC decides to walk over to the girl and see what happened.