Mind Flayer's Plans

The Tinker's Guild
The tinker’s guild is planing something. The least respected of the artificer guilds is hoping to gain control of the kingdom through their new weaponry they have invented: firearms. No one knows quite how they managed to come up with this plan but they did and now they are set on it. They have kept their invention a secret from the other guilds in Bholdor. Their operatives only pull it out in last ditch scenarios. This has caused rumors of the invention to spread which the guild has denied. What was once a guild of inventors has become controlled by warriors. The inventors still make things and invent but the Guild has been filed with other members who do not invent but take care of guild bussiness.

The guild intends to take over first by gathering enough supplies to make thousands of firearms and amo. They then intend to infiltrate the battle master’s guild as many of their members have now joined the tinker’s guild suddenly to fight.

Mind Flayers
All this is becasue an Elder brain(14) has sent his servants from the underdark to gain control of Bholdor. There is one Mind Flayer who is out in the world doing his bidding. If the elder brain is not stopped his plans in Bholdor are only the beggining. He intends to enslave the whole world to his mind dominating power or at least enough of it for the dark races to return in strength. The inventions of the dwarves are exceptionally interesting to them and this is why they are being controlled by the mind flayers.

10 illithids serving the elder brain.

fifty thralls in the hive. Unless the players make lots of mistakes they wont have to fight their way through them all.

This Mind Flayer sent 2 of his thralls to Kherndun to test a Psionic Weapon they have developed. They will fail because the player stops them.

• If the true culprits were revealed they could be set free.

• Meet with captain of the gaurd who tells them he is worried about the situation and that the priests wont let him investigate further. They insist you are the culprits. He does not think so.

◦ He is taking a risk by letting you go to search for the actual culprits.

◦ If you run he will likely be burned at the stake but he trusts you.

• Gaurds loyal to him will be keeping an eye on you to make sure you don’t run.

• Solve mystery of who committed this crime.

◦ Two psionic mind masters testing their new device.

◦ Rewarded for freeing the village from their control afterwards.

◦ Ask for group name

◦ will suggest they go west to galbitorium to seek their goals.

◦ Will Push group to go their together